How to use BDEngine?
Creating a model
And so, let's get to building your first model. Don't worry! It's very simple!
Basic modeling
To start modeling, you need to use one of the following buttons on the top panel of the Dock: Blocks, Items, Heads or Add Head. Learn more about these buttons. Clicking on Blocks, Items or Heads will open a panel that allows you to add a Block Display, Item Display or Player Head with the skin you want (e.g. food or decorations). If you click Add Head, you will get an empty standard Player Head. Once you have selected a Block, Item, or Head. You will see its model on the stage, as well as the Scene Controller next to it. On the top left, you will see buttons to control the Scene Controller mode. Scene Controller Changing the Scene Controller Mode Using Scene Controller and selecting the desired mode, you can move the model, rotate, and scale the object. If you have already added multiple objects. Just click on the desired one to start its transformation. Also, you can select the desired object from the list with all objects in the Scene panel at the side. To select multiple objects (e.g., to move), hold the [Shift] key, and then click on the objects you want. To duplicate objects, select them and then press: the Standard Duplicate Key [D] OR the Duplicate Button in the top Dock panel OR [Ctrl+C] and then [Ctrl+V]. To quick multi-select, hold down the [Ctrl] key and then draw a rectangle with the mouse. Everything inside this rectangle will become selected.
Reference image: bde_img_guide1.webp.
Objects grouping
Once you've figured out how to create and transform objects, it's time to learn about grouping. To group selected objects or ungroup a selected group, press the standard [G] key or the group button on the top Dock panel. Your objects now share a common group and you can transform them together using the Scene Controller. By default, the Scene Controller is located at the bottom corner of the object/group. Sometimes it may have a specific location for some objects. To select your own Pivot position (Pivot is the point where the Scene Controller is located), you need to press [Alt] and then start moving the Scene Controller. This way you will get its new location.
However, please note: The new position is saved only for groups. This is often important for creating animations. For regular objects, the new position will be reset after deselecting the object.
Reference image: bde_img_guide2.webp.
Useful tricks
Sometimes, after creating one part of the model, there is a desire to make a mirror copy of the second part. To do this, select the desired parts of the model, duplicate them, open the Context menu by clicking on [right-click], and then select Flip selected, specifying the axis along which the mirroring will be done. Your selected part of the model will then be mirrored.