How to use BDEngine?

Exporting a model or animation

This section will tell you how to transfer your model or animation to your Minecraft world.
Exporting a model

When you want to transfer your model, without animation, click on Export to Minecraft in the bottom panel, in Editor mode, select the desired version of the game, and then: If you are using Command Blocks:

Select Command Block mode Select the first Summon command, place a command block, paste the command into it, and then activate the command block. If there are additional Summon commands, if there are several - do the same for each one. If you are using Axiom:

Select Axiom mode Select the first command, then in the game, press [Ctrl+V]. If there are several commands, do this with each one, one after the other. To remove a model, use the last commands from the Export window, labeled Remove.. You need to paste them into the chat, getting as close as possible to the desired model. If there are several Remove commands, you need to execute all of them (maximum 3) If the model is not deleted, it is probably further out of range than the command. Change the distance=..2 value in the command to the desired distance. The number means the radius in blocks. Be careful not to delete unnecessary models.

Reference image: bde_img_guide5.webp.

Exporting animation

When you want to transfer your model, with animations, click Export to Minecraft in the bottom panel, in Animator mode, select the desired version of the game, and then click Export Animations as a datapack at the bottom of the Export panel. You will get a zip-archive with the datapack, which you need to place in the datapacks folder of your world. After that you need to restart your world or run /reload.

Now you can use the commands from the Export window to place a model, delete, run a desired animation or stop all animations.

Reference image: bde_img_guide6.webp.

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