BDEngine Updates

Update Graph
Mon
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2023 Nov
Dec
2024 Jan
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2025 Jan
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Mar
BDE 1.14.4.1 10 March 2025
A small update with various improvements and fixes
BDE 1.14.4 24 February 2025

Changes

  • Projects with heads now open 7-8 times faster
  • The scene grid is now semi-transparent
  • Gizmo axes from bottom left are now clickable and allows you to quickly rotate the camera along the desired axis. The scene grid will also be rotated.
  • Fixed working of hotkeys in HeadCreator mode

Authors on the cover: The authors of the models on the cover: AlmazAr3 and illystray

BDE 1.14.3 22 February 2025

New features

  • Meet Magnetic Snapping - now your objects can magnetize to other objects for better alignment

Changes

  • Animation keys in the timeline now do not lose selection when rectangularly selected, as well as the ability to deselect them
  • In the animator, the selected group is also selected on the timeline
  • The Color Picker now has a hotkey setting
  • Fixing bugs and errors
BDE 1.14.2 19 February 2025

Changes

  • Fix Player Head rendering artifacts
BDE 1.14.1 11 February 2025

Changes

  • Added synchronization of cloud projects with local browser storage. Now you will be able to access your cloud projects even if the server is unavailable. (Provided you have opened these projects and their status is marked as Synchronized).
  • Darkening of the scene color.
  • Updating the design of some windows.
  • Improved performance when the server is unavailable.
  • Now when spawning, objects always appear in front of the camera (Disable in settings).
  • Added self-diagnostic mode for analyzing editor problems (In Help section at the top of the editor).
BDE 1.14 6 February 2025

New features

  • Introducing - The Bezier Curve System for Your Animations!

Changes

  • The project name is now displayed in the browser tab title.
  • Fixed an issue where it was possible to leave the project or group name empty.
  • In the Export window, instead of a button for exporting to MCFunction, there is now a full export of the model into a datapack with spawn and remove functions.
  • Updated the preview screen in the model catalog.
  • F11 and F12 now perform their default actions.
  • When moving animation keys, the animation length now updates correctly.
  • When moving the timeline while an animation is playing, it will now stop.
  • Fixed an issue where the object list would not update after importing textures in HeadCreator.
  • When importing a single head in HeadCreator, it is now imported as a head with TextureValue, instead of a head with a Painted texture.
  • crossbow_arrow and crossbow_firework have been removed from the list, as they are item states, not separate items.
  • Fixed clipboard behavior in Firefox.
BDE 1.13.4 22 January 2025

Update

  • Fixes Flip
  • Copy/Paste added to context menu
  • Slight change of BDE design
  • Added possibility to pin Scene panel
  • Fixes various bugs and errors

Authors on the cover: The authors of the models on the cover: q8h, Rasterio_, _PrometheuZ_, TripletOwn, yersacaltara, Mawghen and Bom2u

BDE 1.13.3 26 December 2024

Update

  • Now you can change the height of the Scene window with the list of objects.
  • Adjusting snapping operation
  • Added a button to HeadCreator to clear the color palette
  • Updating the Export to Minecraft window
BDE 1.13.2 18 December 2024

Update

  • Fixed a bug where object and project animations were not deleted.
  • Added a button to the project animations list panel to duplicate an animation.
  • Fixed combining existing group and item tags and animation tags.
  • Fixed a bug where commands with quotation marks were being clipped in the Command Animations panel.
  • Fixed a bug where the Export window would display animation start commands with a raw animation name.
  • Snapping is applied when changing the pivot.
  • When Alt is pressed, the control mode immediately changes to Transform.
  • Fixed a situation where copied animation keys were not pasted.
  • Now you can copy and paste keys between different animations.
  • Fixed a situation where when moving selected keys to new positions, some keys were deleted.

Authors on the cover: Cover resource pack: Pixlli by illystray

BDE 1.13.1 12 December 2024

New features

  • You can now add your own commands for your animations! Check out the new “Command Animations” sidebar in Animator mode.
BDE 1.13 8 December 2024

New features

  • You can create multiple animations for the same model, right in the same project!
  • You can animate the change of TextureValue property in Animator
  • You can save your TextureValue heads, right into the heads themselves. This is handy if you want to have multiple TextureValue for a single head, to change them during animation.

Changes

  • Big optimization of HeadCreator and everything related to head textures
  • Big optimization of the animator export
  • Now blocks and items are in order just like in the game
  • Added buttons to switch between the list of blocks, items and heads
  • Changed property block for heads
  • Editor/Animator mode changes are smoother and more controlled
  • There is a cloud icon next to the project name if you have a cloud project open
BDE 1.12.2 21 November 2024

Changes

  • Now heads with TextureValue have a corresponding label in the list of objects.
  • Added a new section with utilities, as well as the first utility: Reset Painted Heads. Useful if your head has both a TextureValue and a Painted label and you just want to remove the Painted label.
  • The Editor settings buttons have now been moved to a separate Editor panel on the side of the editor and you can find the utility buttons there as well.

Authors on the cover: Rasterio_, __ZolMik__, AHDPEY, End_Zone4_0, F0X_jL, VinalyXD, zencsus, Neutronix_, Just44Power, Yegor_Mechanic

BDE 1.12.1 13 November 2024

Changes

  • Fixed Custom Pivot change for groups with scale not equal to 1.
  • Fixed inaccessibility of BDE App authorization card page.
  • Now snaps only on the axis on which the change is made.
  • Position snapping is not applied when object rotation is changed.
  • When multi-selecting, sniping is applied only to the total position of the selected objects, not to the position of each object.
  • Changing the visibility of a group now overrides the visibility of objects within the group.
  • Fixed when it was possible to draw on hidden heads.
BDE 1.12 12 November 2024

New features

  • Heads now support Flip via context menu and their textures can now be mirrored.
  • Added the ability to scaling Block Display as in BlockBench.
  • Snap Settings.
  • New authorization system for BDEngine App, no more need to enter login and password or login via google directly in the app.

Changes

  • Fixed loss of input focus.
  • Improved positioning and scaling system.
  • Api Key field is no longer prompted by browsers.
  • Groups with Custom Pivot now have a Custom Pivot label. Having a label ensures that the group's pivot point is actually where the Gizmo controller stands.
  • New labels in the Scene panel.
  • Fixed when slider rotation changes were not being written to history.
  • You can now drop textures into HeadCreator via Drag & Drop.
  • Added new interface layout settings. Ability to move the toolbar down. And the left control panel - to the right.
  • Fixed player model generator in HeadCreator.
  • Fixed model reversal during animation on 1.19.4.
BDE 1.11 6 November 2024

New features

  • Added ability to change hotkeys!
  • Added support for examples in the transformation panel. Try writing 2+2 there.
  • Added support for multiple selections in the transform panel.
  • Added multi selection support in properties panel (within one type).
  • Added editor settings.

Changes

  • Expand Groups option - now saves.
  • Transform panel Transform rotation slider option - now persists.
  • Command format and command version - now persists.
  • Added option to move the sidebar to the left in the editor settings
  • Groups, by default, are now displayed at the top of the object list. You can change this setting to have groups at the bottom of the list.
  • Changing the visibility of an object no longer scrolls the list of objects in the scene.
BDE 1.10.7 29 October 2024

New features

  • You can now expand all groups in the Scene object list, for convenience.
  • You can now move objects/groups to other groups in the Scene list.

Changes

  • Bug fixes
BDE 1.10.6 21 October 2024

New features

  • Meet the new HeadCreator tool, the Cloning Brush! Now you can copy sides of heads, rotate, mirror and apply to other sides or other heads.

Changes

  • Bug fixes
BDE 1.10.5 20 October 2024

New features

  • You can now select an animation frame when creating a screenshot in the model catalog

Changes

  • Fixes for Text_Display
BDE 1.10.4 18 October 2024

New features

  • Added ability to hide scene objects
  • Now when you open a project via “Project File” > “Upload”, you will be prompted to open the project as a new project or add content to the current project

Changes

  • If errors occur, processing through MineSkin - the system waits for the queue and tries again without interrupting the process
  • Added ability to stop head processing via MineSkin
  • Added project validation when opening a project
  • Mushroom blocks now have blockstate presets
  • If the dropper in HeadCreator got a fully transparent pixel on the second layer - it will try to take the color from the inner layer
  • The dropper in HeadCreator now knows how to detect the alpha of a pixel
  • Fixed a situation when after changing HeadCreator options - the first click on a head always highlights it, regardless of the current tool
  • Added tooltips for some HeadCreator options
  • The auto grid size in HeadCreator is now optional and is controlled by the “Smart Grid” checkbox
  • Fixed error of importing command with text_display
  • Fixed a situation where you could start drawing in HeadCreator through the editor panels and menus
  • Fixed bug of command copy button not working in a catalog
  • When generating a character model, it is now centered in the center of the scene
BDE 1.10.3 21 September 2024

Changes

  • Canceling the drawing action in HeadCreator when there are a large number of heads is now fast
  • When there are a large number of heads in HeadCreator, fps no longer drops when “Show grid” is used
  • When painting, the “Painted” label is set only on modified heads
  • Now if a TextureValue was set in a head - you can cancel painting and thus return the TextureValue.
BDE 1.10.2 19 September 2024

Changes

  • Ai Generator (Soon) button replaced by BDE Plans
  • New screen with brief information about editor features
  • Fixed camera centering when objects are too large
  • Fixed situation when ungrouping complex compressed models and then canceling this action - the model was irreversibly broken.
  • Now after the cache preloading processing is completed - the information is fixed in the browser and preloading is not started again, until the next version of content is released.
  • Optimization of editor loading speed
  • Optimization of search system by blocks and items
  • Optimization of large image generation from heads
  • Added missing block and item icons
  • Added missing block and item models
  • Removed unnecessary blocks and items that did not have a model in Minecraft itself
BDE 1.10.1 7 September 2024

Changes

  • Fixed situation when tools draw through the editor interface
  • Fixed model walls
  • Fixed a bug where when canceling rotation - the Transform block would show old rotation values
  • When using Texture to Model the outer layer of the head could sometimes be black in color
  • When using Texture to Model the inner layer could sometimes be transparent
  • When selecting multiple objects, after moving the Animator timeline and resetting the selection, only one object was selected.
  • Removed the Pivot change button from Animator mode, as it could mess up the current animation
  • Now the pivot change button, when a group is selected - actually changes its Custom Pivot, rather than just creating a visual change
  • When using Texture to Model, when creating a player model, the size of the entire group automatically becomes 0.937. Since the pixels of the player skin are smaller than the pixels of the blocks and items
BDE 1.10 5 September 2024

New features

  • Meet HeadCreator - Draw on all heads at once, create ready-made player models, various custom blocks, large images - all this, from heads, with the textures and skins you want. With publishing head textures to Mojang right from the editor!
  • Screenshot Mode - Create screenshots, no editor interface, no scene grid, no backgrounds
  • Ready head size presets in the context menu

Changes

  • Fixed import of special Minecraft commands syntax
  • Fixed bug when canceling deletion of an object from a group with CustomPivot, as well as copying and duplicating it
  • Updated editor's scene lighting
  • Added interface sounds where they were not previously present
BDE 1.9 8 August 2024

New features

  • Meet Head Finder - a built-in catalog of over 50K custom heads in different categories, with different tags, as well as searching

Changes

  • Updated the loading screen
  • Optimized model loading from the last session

Authors on the cover: Rasterio_, AHDPEEY, Yegor_Mechanic, __ZolMik__

BDE 1.8 5 August 2024

New features

  • The ability to place the camera in the center of the scene (Context menu)
  • The ability to place the camera in the center of the selected (Context menu)
  • The editor got sounds of UI elements as well as Ambience background sound
  • In the duplicate operation - the new object will appear in the same group.
  • When you paste copied objects - they appear in the group you select.
  • Multi-selection of objects within one group is now available.

Changes

  • Groups now have default positions when animating. It appears before going to the animator, applies when there are no keys, and also when leaving the Animator
  • When combining alt + tab - alt does not stick in the editor itself
  • When editing keys - the scene is updated immediately
  • Undo/Redo actions to change Pivot groups
  • Undo/Redo actions for Animator
  • Fix for copying animation keys
  • Fixed support for numbers of type -9.313226E-10f
  • Bug fix for empty groups
  • Fixed the wrong direction of some models
  • Fixed the wrong direction of the textures of some models
  • Fixed loss of NBT tags after importing a Minecraft command or when opening a model from a catalog
  • Fixed text_display import bug
  • Object selection is not lost when undoing and redoing an action
  • No unnecessary actions in history when duplicating objects (You had to press ctrl+Z several times).
  • Fixed a bug where unsupported characters in Text_Display were breaking model loading. Now they are replaced by square symbols.
  • Fixed bug when using SelectAll function on an empty scene
  • Removed ID field from Custom Heads, now the editor generates it itself.
  • Models from Custom Heads, which previously did not work on 1.20.6, due to the lack of ID, now work, thanks to the autogeneration of this field
  • 2D items were different between 1.20.6 and 1.19.4. Now items are no longer inverted and the editor fixes this when exporting them.
  • Heads are no longer turned backwards on 1.19.4
BDE 1.7.1 22 July 2024

New features

  • The editor now works in a browser without internet.

Authors on the cover: Senzichi, Lord_Honoria, Maxouxou77, KRiSinnit, NightSteak9, Blazekh, End_Zone4_0, D5FB4, AngeDrachip, Loak_, winping_, Gecko72, GabrielPlay_XD, SaddestCarrot, Daejavu, nay_san, ItzDuck_, DaftCraftYT

BDE 1.7 20 July 2024

New features

  • Context menu. Opens on the right mouse button.
  • Flip selected function (In the context menu)
  • Inversion of selection

Changes

  • Custom heads with 64x32 texture now display correctly.
  • The Fern texture is now green.
  • Fixed Transform block, now you can enter such floating point values, e.g. 0.1.
  • Transforms block improvement. The slider now works very precisely, you can select a step, choose a slider limit or remove the limit altogether, so you can specify any value you like
  • Empty Key Update. It is now a key-like icon. Also, when pressed with Shift pressed - keys are created for all nested groups. When you press Ctrl+Shift - keys are created for all scene groups at once.
  • The statistics window now has information about the duration of the animation of the project.
  • When saving a project to the cloud - information about the number of objects, the presence of animation, as well as the length of the animation is saved.
  • This new information is displayed in the cloud project opening window as well as in the BDPlace Dashboard.
  • Fixed unnecessary padding in preview and screenshot modes.
  • Now when loading a model page in the catalog - the camera immediately positions the view on the entire model so you don't have to manually zoom or move it.
  • Corrects Blockstate logic.
  • Changing the Blockstate presets for some blocks
  • Import of commands copied from Axiom is now supported These are the commands that have a different format: transformation: {left_rotation: [], right_rotation: [], scale: [], translation: []} instead of: transformation:[]
  • Item and Text export optimization [0.0000f>0f]
  • Fixed text export: The editor now imports the text style again
  • Fixed Text_Display import error that included a single character \
  • Fixed scrolling in Scene block when clicking on very large groups
  • Design Improvement
BDE 1.6.5 2 July 2024

Changes

  • Now you can animate any rotation, even from 0 to 1000 degrees!
  • Fixed strange values of the transformation block, such as 0.000000000003, 0.999999999997 or 6.0934903e34
BDE 1.6.4 30 June 2024

Changes

  • Now the groups with the custom pivot rotate correctly!
  • When switching from animator to editor, the project remains open
BDE 1.6.3 30 June 2024

Changes

  • Resize buttons to change sidebar width and timeline height
  • When the Shift key is held down, accidentally pressing keys no longer deselects them
  • Animation rewind buttons now work
  • When manually moving the timeline slider or animation - the timeline scrolls automatically
  • Rectangular highlighting of animation keys
  • When making changes to the transform block - animation keys are created automatically
  • When opening a project - the scene assumes the animation start position
  • Updating the page with blocks and items
  • When you press Enter on the blocks and items page - the very first item is selected
BDE 1.6.2 29 June 2024

Changes

  • Fixed Custom Pivot group displacement during animation
  • When animation stops or timeline stops moving - if an object was previously selected, it will become selected again
  • Working with nested groups
  • Multiselect animation points
  • Moving points
  • Copy and paste points
BDE 1.6.1 28 June 2024

Changes

  • Now when moving multiple groups - keys are now automatically created for each group, not just one of them
  • When working with animations, the order of groups in Timeline is no longer changed
  • Animations with item_display have been fixed
  • Smoothness has been improved. It now matches the one in the editor
  • If the model stands still in the animation, it could twitch - fixed
  • If you use the same names for groups - now it doesn't interfere with exporting
  • The caching system has been improved. Now it makes only 1 request to the server instead of a thousand for each file and cache processing takes less time.
  • The localStorage system has been replaced by IndexedDB
  • Editor content has been updated to 1.21
  • Fixed the underside of the head texture
  • Standard head now with Steve texture
  • Colored some black and white textures in green color
BDE 1.6 27 June 2024

New features

  • Introducing Animator
  • Tools window, where you can learn about all engine features

Changes

  • Cosmetic changes
  • Text Display is now more in line with how it looks in-game
  • When you close the engine tab - a warning will appear to prevent you from losing your last changes
  • Groups now save a custom Pivot
  • Drag and Drop improvement - ability to merge projects
  • Support for datapack version 1.21 export
  • Fixed bug of information multiplication when opening the statistics window
  • You can now add 1 object to a group. Previously, this was possible with at least 2 objects.
BDE 1.5.2 17 May 2024

Changes

  • The engine now supports import of both 1.20.5 and 1.20.4 versions of commands
  • Fixed import of command via ctrl+V
  • The command import field from the MinecraftHeads website has now been updated to 1.20.5
  • Changing the Texture Value field inside the Custom Head now updates the model

New features

  • When exporting a command, you can select the desired version. For example 1.20.6-1.20.5 or 1.20.4-1.19.4

Authors on the cover: H0copog, Toxin_YT, ookachaka, Wataru, bentv, DaftCraftYT, Checkln

BDE 1.5.1 9 May 2024

Changes

  • The last project session now contains a cloud ID and no duplicate projects are created when saving
  • The command export window now has scrolling for a large number of commands
  • The keyboard shortcuts window now has color highlighting on new shortcuts, as well as scrolling
  • Fixed the behavior of the loading screen when it might not appear at the right moment
  • Added animation for the loading screen

New features

  • Rectangular selection on Ctrl+ Left click
  • Free choice of Pivot on Alt+ Move control
  • Added Pivot Orientation button (Global/Local)
  • Added a statistics window on the Tab button, which displays the number of objects, Triangles, how many Block Display, Item Display, Text Display, Groups, as well as how many of each type of item and block
BDE 1.5 6 May 2024

Changes

  • New hotkeys
  • Fix TransformControls
  • Fixing minor bugs

New features

  • Cloud Projects
Introducing Cloud Projects. Your projects can now be accessed from anywhere because they are saved in the cloud on your account. You can also download and upload new ones from your device and then save them to the cloud.
BDE 1.4.1 3 May 2024

Changes

  • Square Transform controls are now always on the side of the camera
  • Fix GUI behavior
  • The Transforms section is now compact

New features

  • Added Accounts system
  • Added Operations section for new features in the future

Authors on the cover: computersRcool, SETJX80, Checkln, DaftCraftYT, Maestro, Eisenp3lz, Johnasan, Antimattur, Loak_, juer

BDE 1.4.0 28 April 2024

Changes

  • Fixed Scale, now it is always relative to the object
  • The Q button works again and changes the Transform mode (Local/World)

New features

  • Added icons to blocks and items
  • Added visual direction to the North
  • You now have the option to specify the main NBT of the entire model, which will be in the root Block Display
  • Project settings: whether the default brightness value [sky:15, block:0] will be exported.
BDE 1.3.1 22 April 2024

Changes

  • Updating the content

Now the textures with animation have been cut to 16x16, as well as black and white textures for biomes - colored green

Authors on the cover: illystray

BDE 1.3.0 21 April 2024

Changes

  • A new hotkey (P) that changes the Pivot mode

New features

  • Now you can import Minecraft commands using ctrl + V
BDE 1.2.1 19 April 2024

Changes

  • It is now possible to enter more precise values in the rotation field
  • When entering move, rotation and size values - the object is correctly updated on the scene
  • Brightness field added to Block, Item and Text Displays
  • Search now disregards case, underscores, and spaces
  • Item Displays that displayed blocks - now display them centered, just like in the game
  • Some walls were not allowing "Up" to be set to False
  • Browser shortcuts have been removed. They are no longer in the way
BDE 1.2.0 18 April 2024

New features

  • Pivot centered
  • Deselect selected objects
  • Moving selected objects
  • Squeezing and stretching a group or several models
  • Deferred caching to speed up the editor
BDE 1.1.0 11 April 2024

Changes

  • Large-scale engine optimization. Acceleration of operations up to 90 percent
    Now operations of selecting, copying, cloning, grouping - take less than a second (instead of dozens of seconds) Large projects that could take 1-5 minutes to open now open in seconds. Operations on players' heads now also take less than a second.
    Now you have the ability to create super large-scale projects without waiting for long operations.

New features

  • The ability to add a player's head with a custom texture by nickname
  • Added a button for quickly creating a head
BDE 1.0.2 8 April 2024

Changes

  • Fixed import of Text Display from command
  • When loading a model, the task completion percentage is displayed

New features

  • Added ability to drag and drop project files into the editor window for quick opening
  • The preview version of the editor allows you to move the entire model and get the desired location without opening the full version of the editor
BDE 1.0.1 6 April 2024

Visual

  • New welcome screen

Changes

  • Fixed text export
  • Fixed lags when changing text properties
  • Rotation displays degrees instead of radians
  • Reducing delay when working with large projects
BDE 1.0.0 25 March 2024

Visual

  • New interface design

Changes

  • Clicking on Project opens the Project properties rather than collapsing the list

New features

  • Preview mode to display the model without unnecessary interface elements (for block-display.com)
  • When you select an object, you scroll to that object in the list of scene elements
  • Importing models from block-display.com
  • Copying and pasting objects between separate editor sessions rather than within a single session
  • When creating a new project, there is a confirmation
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